3D Render Engine Services
Our 3D Render Engine Services
V-Ray
For high-end cinematic visualization, photorealistic images and animation, 3D professionals use V-Ray as a plug-in for 3D rendering software applications. It simulates lifelike lights, effects, reflections, shadows, and refractions. We can leverage hardware for maximum performance to generate the best quality instant feedback during the simulation of detail lighting, materials, and camera angles. V-Ray leads to faster and more efficient 3D rendering. Industries like architecture, product design studio, film and visual effects, gaming industry, etc., that need premium-grade 3D visualization use V-Ray for stunning, photorealistic, and cinematic renderings for clients.
Starts From
$20-$30/hour
Mental Ray
Mental Ray was a high-performance 3D rendering application in the visual effects and animation industry. It was a physically correct ray-tracing engine for highly realistic 3D renderings and lighting effects, ray-traced reflections, refractions, caustics, and global illumination. Mental Ray could also create custom shades like custom visual effects, textures, and geometric elements. Its parallel processing could distribute workloads, boost performance, and simplify the rendering workflow. Although it was a pioneering 3D engine in physically based rendering and laid the groundwork for modern render tools, it is not continued today. However, we produce mental ray-like results utilizing the latest 3D engines.
Starts From
$20-$30/hour
KeyShot
KeyShot is a popular proprietary 3D rendering & animation software that serves designers and engineers with its speed, intuitive interface, animations, and photorealistic visuals. It supports 40+ different file formats, drag and drop options, adjusts lighting, and more. It allows a straightforward workflow to create stunning visuals and renders all changes instantly with a large library of materials (metals, glass, plastics, etc.). KeyShot is compatible with a wide range of 3D modeling and creates professional camera paths, motion blur, and animations in real-time. However, leveraging KeyShot, we offer services to industries like Product design, Marketing, Engineering, manufacturing, Architecture, Jewelry, and more.
Starts From
$20-$30/hour
Arnold
Autodesk Arnold, an advanced Monte Carlo ray tracing render engine default in Maya, is used for rendering 3D scenes in film, television, games, and design visualization. It can be integrated with other popular 3D programs like Blender, Max, Cinema 4D, etc. As a robust plugin 3D software, Arnold uses ray tracing techniques to generate high-quality images, realistic lighting, shadows, and reflections. It handles heavy data sets, complex scenes and optimizes for performance based on project needs, provides real-time outputs, and offers AI-powered denoising capabilities to quickly clean up images seamlessly. However, with the Arnold, our experienced 3D artists work on modeling, animation, rendering, motion graphics, visual effects, and architectural visualization.
Starts From
$20-$30/hour
Octane Render
Octane Render is a 3D rendering engine that utilizes a graphics processing unit (GPU) and produces physically accurate images at high speeds. It is an unbiased path-tracer to fully utilize the GPU, enabling artists to make changes and produce instant results. 3D experts produce realistic lighting, shadows, and reflections for cinematic-quality visuals. Artists can adjust lights, materials, and textures, and see the results instantly. It can be integrated with other popular software like Blender, Cinema 4D, 3ds Max, and Houdini to generate infinite, procedural scenes, volumes, and lighting. Octane's AI denoiser cleans up noisy renders in a fraction of the time, even with a low sample count.
Starts From
$20-$30/hour
Cycles (Blender)
Cycles is one of Blender's powerful render engines that generate realistic 3D images. It is built directly into Blender to simulate lighting with highly accurate and lifelike results. It uses the path tracing technique to simulate more realistic materials and lighting out of the box. Blender viewport can show a real-time preview of the Cycles render that allows changes to lighting and materials to affect instantly. Cycles includes an AI-based denoiser feature to clean up the noise and reduce render times. However, at CEI, we provide 3D modeling and rendering services utilizing Blender.
Starts From
$20-$30/hour
Anti-Aliasing
Edges in your 3D graphics often get jagged & pixelated flaws, and you need to smooth them by blending the stair-stepped edges using an anti-aliasing 3D effect. It adds to images a clean, natural, and cinematic feel. We provide our clients razor-sharp clarity, removing the jaggies, and create smooth, seamless, and professional 3D models. Anti-aliasing is ideal for 3D printing, graphics, and video games.
Starts From
$20-$30/hour
Redshift
Redshift is a 3D rendering software or you may call it a powerful rendering engine. It is capable to create high-quality, photorealistic images and animations, including VFX and architectural visualization. Redshift's primary advantage is its speed that significantly reduces rendering times. Redshift gives us control over the balance of quality, performance, and adjustment of the quality of different rendering techniques. It integrate seamlessly with Cinema 4D, Autodesk Maya, Houdini, and Katana. At CEI, we provide 3D services with this fast, interactive rendering engine.
Starts From
$20-$30/hour
How to order

Upload a Reference
Share some project data before starting the 3D modeling and rendering.
- Send us a detail project plan
- Share a sample image
- Vivify your expectations
- Clarify file formats, size, resolution
- Receive an estimation of duration.
Write Instructions
While sending 3D modeling order, send a clear instructions that should cover-
- A detailed written instruction
- Monitor 3d modeling workflows at times
- Sometimes check mid-term 3D result
- If need, instruct 3d design team any time
- Look after the working process anything
Receive Your Files
In the stage, get 3D files, check & test, and if everything is ok, approve finally-
- Review the results carefully.
- Identify any areas for improvement.
- Share constructive & detailed feedback.
- Test files if it fits the intended platforms.
- On meeting needs, finalize & close the project.
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3D View

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Related Design FAQ's
A 3D render engine is a program that, given your 3D models, materials, lighting, and camera settings, produces a final image or animation that can be either realistic or stylized, depending on your target. To put it simply, it is the “camera” inside your 3D software that records all the visual details. It figures out the way light should hit an object, the volume of the shadow, how the object can reflect and what is the reaction of the texture to the surrounding environment.
Most used render engines like V-Ray, Arnold, Redshift, Cycles, and Octane are the choices of artists, designers, and studios for making anything from movie effects and video games to product visuals and architectural renders. To sum it up, a render engine is the one that makes a digital 3D scene a lifelike, high-quality image.
A render engine takes all the elements of a 3D scene, such as models, lights, materials, and textures, and changes them into a final image or animation that appears to be real. It is like having the camera and lighting crew inside your computer. The engine, when you click “render,” performs the computation of light that interacts with every surface, how shadows are, and how the reflections and colors are, according to the physical laws of light and materials.
Some render engines accomplish this with ray tracing, which closely imitates each ray of light for maximum realism, while others utilize rasterization for a quicker, real-time result. Basically, a render engine is the tool that converts your digital 3D setup into the final, refined visual that can be seen on the display—be it a movie, video game, or product design.
Render engines generally fall into two main categories: Real-time render engine and Offline render engine.
Real-time render engines like Unreal Engine or Blender's Eevee are designed to be fast and interactive. They are the ones that games, VR, and other 3D scenarios use, where a frame needs to be calculated and shown directly. These engines allow the performance to take the front stage, thus giving artists the possibility of a real-time and fast preview of their project.
Meanwhile, offline render engines like V-Ray, Arnold, and Redshift are slower, but they go for photorealism as their first priority. They mimic the behavior of light in the real world, which results in the production of very beautiful and very detailed images. These images are mostly used in movies, commercials, architecture, and product visualization.
Real-time engines are for instant viewing, while offline engines are for cinema quality. The decision to go for one of them is dependent on whether you are looking for quick results to work with interactive media or high-quality visuals for a professional project.
The key point that distinguishes CPU and GPU rendering is their data processing methodology.
A CPU, which stands for Central Processing Unit, is a one that carries out operations sequentially i.e. one after the other. In this way, it is very good in complex calculations and in achieving high precision but it is slower when rendering heavy scenes. Consequently, CPU rendering utilizes the primary processor in the computer, thus granting superb accuracy and flexibility, but usually the speed is not so high.
On the contrary, a GPU (Graphics Processing Unit) is built for parallel processing i.e. it can multitask up to a few thousands of smaller tasks which makes it a lot quicker than CPU when it comes to rendering photos, animations, and 3D visuals. GPU rendering is dependent on the use of graphics cards rendering, which combines better speed, smoother workflow, and even real-time previews.
Almost all the current GPU-based engines like Redshift and Octane prefer GPU-based rendering to get the speed advantage, while the rest of them like Arnold are designed to be compatible both with CPU and GPU to strike a good balance between quality and efficiency.
To make it even easier to understand, one can compare CPUs to highly-accomplished workers whose main concern is accuracy and GPUs to a huge number of employees who complete the work much faster by working together.
In the case of generating the most believable 3D outcomes, V-Ray, Corona Renderer, and Redshift are very often mentioned among the best. Each of these has its unique advantages, but V-Ray is most commonly referred to as a physically correct lighting and material simulation software; thus, it is the most commonly used setting for architectural visualization and high-end product rendering.
Moreover, Corona Renderer can produce astonishing photorealistic images with a more user-friendly setup and less time to master the software- perfect for those artists who desire a first-class realism without extensive adjustments. Redshift is very popular with the motion designers and 3D artists who have to work both fast and require high quality, as it is GPU-based Rendering. To sum up, all of these three can deliver vivid, realistic renders- the one that will suit you best is your working style, your equipment, and the nature of your projects.
The speed at which rendering is done is influenced by a combination of the power of the hardware, the settings of the software, and the complexity of the scene. The most crucial factor is the hardware of your computer- mainly the CPU, GPU, and the RAM that is available. A good graphics card and a multi-core processor can certainly decrease render times a lot. After that, the triple play of 3D scene, where each player is a polygon, texture, and light, comes into fold. The more polygons used in a 3D model, the higher the resolution of the textures, and the more complicated the lighting or reflections are, the longer will the processing time be.
Render or output settings do matter; for example, higher-quality outputs, ray tracing, and the usage of multiple render passes can decrease the speed. Also, even software optimization and some background applications may have a slight effect on the performance. To sum up, the main points to getting faster renders are quicker hardware, optimized scenes, and quality settings that are balanced.
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